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Galimulator is a galaxy simulator, which allows you to watch the story of your little galaxy, as empires rise and fall. Simply watching what happens can be surprisingly addictive. You can also choose to participate, either by playing around in a pretty free sandbox, or outright playing an empire.
There's a lot of stuff happening. You should be able to watch itwithout reading any documentation and just figure stuff out, but itmight seem overwhelming, so reading through this page might be veryhelpful.
Now, what do you actually do in this game? How do you play it? There are three basic modes which I will outline below:
In this mode, you simply watch to see what happens. See how the empires rise and fall, watch the ebb and flow of power in the galaxy. This is the default mode the game starts in, and all you need to do is sit back and watch, and everything will simply happen.
You can still steer some ships around in this mode, and maybe do some other minor things, but in general you do not have a lot of power, and you should primarily be observing. To me I think it's a good starting point to get used to the simulation.
Now, if you want to understand what is going on, maybe you want to start reading around here.
In Sandbox mode, you now have basically free control to make almost any kind of changes and steer the development of the galaxy any way you choose.
You can enable sandbox by tapping on this button:
In sandbox mode, there is a lot of stuff you can do, for instance if you tap on any star, you will see the following view:
From here you are able to:
- Take control of the empire (see next game mode for more details!)
- Rename it - If you are not happy with the random name generator (you can do this in any mode actually, you don't need to be in sandbox)
- Change empire state - See explanation below, but this allows you to rejuvenate degenerating empires, or give somebody you don't like a little shove in the wrong direction
- Create new ships! You can build as many as you like! Though you are only able to create ships which you have unlocked by tapping on them in the game. So to unlock the whole range seen here, keep an eye out for strange ships that show up and be sure to tap them, some of them are quite rare :)
- Paint empire control - So basically forcibly make an empire grow by dragging your finger (or mouse) over the screen to give each star you touch to this empire.
In the Sandbox view itself you can also do a couple of other things:
- Place totems - These items grant bonuses or malluses to the empires that control the star closest to them. I will not list all of them here.
- Spawn monsters! - Now these guys are usually not very helpful, but you can spawn as many of them as you like and see how the galaxy handles it. As with ships, you can only spawn monsters that you have unlocked! Monsters usually show up at random, or as Quest results, so keep an eye out for those.
So finally, yes you can play the emperor of any empire you like. Simply tap on any star belonging to an empire, or on the empire name in the top list - and then tap the 'TAKE CONTROL' button. Congratulations! You are now the emperor (or however you may want to style yourself) of a galactic empire!
First off, I want to say that this is a very challenging mode, and if you are not very experienced and insanely quick, you will find yourself not being able to keep up with things. My recommendations for coping:
- Pause the game a lot to catch up
- Play the game in slow speeds
- Do a lot of sandboxing and observing before playing emperor mode into this
An Emperor can never do everything, but you can do quite a lot, below are some sections of stuff you can be doing.
Navigate your Flagship around
The spinning three-armed wheely thing is your Flagship (sorry I can not afford a graphics designer so you will have use your imagination on this one). Drag it around on the screen to make it move places, it does not even need to follow the starlanes.
It will provide a bonus to any ground combat that goes on within the range of the circle, so it's a good idea to keep it around your frontier to maximize your expansion rate.
It's also a decent space fighter of itself, and can help smack down some of those nuisance battleships and other hostile ships that are providing support for your enemies. And, since you can steer it around, you can also do some high-speed dodging of those missiles (won't work against lasers though).
The higher level your flagship has, the better it is at providing ground support, and it can also absorb more damage. So needless to say, it's a good thing to keep it high level by destroying enemy ships. If destroyed, it will respawn again, but back to level 1.
Build ships
By default the AI will build ships for you, and it's really incompetent. If you like, you can take control of this by openining the Emperor Mode menu (it's at the top), and go tap 'Ship Construction'.
Here you can see the capacity of your empire. If your capacity is at least one step higher than the current ship count (not the case in this image), you can build a new ship.
First, choose a star where it will be built, and then simply tap a ship type to build it. Congratulations, you are now a factory worker!
Send spies
You have some options at your disposal regarding how to deal with your neighbours. By default, empires are very hostile against each other. There is no particular reason to like eather when you are both interstellar expanding empires bent on conquering the world. But you can always try, if you like.
You have three spies at your disposal (they even have names! I'd forgotten about that). Tap in the location column, and then on the map to send them to a new empire. Then you may tap of the rightmost column to decide what they do. Your options are:
- Make peace - Not always an easy job!
- Declare war - Much easier
- Steal Technology - Only works against those who have higher tech
- Incite Revolts - Can be fantastically useful to weaken that nasty neighbour
Winning or losing
It's all about getting the highest score so there are no really hard winning criteria. Just try to have some fun while you are at it :)
Galimulator can optionally simulate some of the people (or whatever) who populate the galaxy. This allows you to follow families or individuals to see what happens to them. Read much more about them here: Dynasties!
Now, you may be wondering what the heck is going on. I know this fromthe many reviews and emails asking this. There is a heck of a lotgoing behind the scenes actually, some of it I will try to explainhere :) Here's some stuff that empires do:
- They are born and (usually) destroyed
- They fight to conquer and lose territory (stars)
- They advance in (and sometimes lose) technology
- They switch between 'states' that largely defines their behaviour
- They build spaceships with various purposes
- They build artifacts
- Happen upon space oddities
- They may transcend to a higher state of existance
You will notice that every empire has a color (hopefullydistinguishable from others), and every star that this empire controlsalso turns this color.
Empires will usually try to expand their domain (though with varyinglevels of enthusiasm) by launching attacks at neighbouring stars.
So every now and then, they will launch an attack, and there will be acombat roll between the two empires holding each star. The mostimportant factor to the outcome is the tech level of the empire. Ifthe attacker wins, the star is conquered.
To help the war effort, empires will create various ships, thatroam around in an attempt to be useful. If ships are stationed atstars where there is combat, they grant some combat bonuses to theempire that build them.
When an empire has peacefully held a star for some time, the star willbecome 'developed', indicating that it has reached some level ofmaturity. This gives it some bonuses (such as research and combat),and is indicated by a white circle in the center of the star. Attacksagainst a star will damage that development level.
Often, an empire will entirely take over the galaxy. At this point,rebellions will be unlikely to harm it. But don't worry, there is noway it can stay on forever. It will either fall degenerate intooblivion, or transcend into some unimaginable paradise.
New empires are born by (presumably) violent rebellions in existingempires, or by simply advancing the evolutionary ladder from so called'Neutral' stars (they look like hollow rings). Some rebellions will bejust a single star, but others will bring in a bunch of other starswith them in an attempt to throw off the shackles of their previousregime.
Most of the time, these rebellions will end in pitiful defeat at thehands of their masters. But if the master race isn't doing too well,or if they are very lucky, they will rise to be a major power in thegalaxy.
All empires will initially be EXPANDINGstate and seek to expand their empire. They also get the same (or asomewhat lower) tech level as their parents.
Names
Empires are each given randomly generated names. These names do nothave any impact on how the Empire actually behaves, but obviouslyreflect some deep element of the nature of this race and regime.
Experiencing A Significant Gravitas Shortfall
At first glance, it may be surprising that an empire will title itselfsomething like the Nauseating Nation ofIpizu. But this is really a great name if you think about it,I'd personally think twice about attacking these guys if I were amalicious alien race looking for a meal. I'd head over tothe Delicious Dictatorship of Uciofirst.
And it may seem contradictory to findthe Youthful Yglab Geriocracy rise topower, but there is no contradiction between being old andyouthful. It's quite inspirational in fact.
At the end of the day, they will always have a good reason forchoosing this name, you just need to figure it out.
This name is completely unpronounceable
So you are strugglingpronouncing Hutuoyjgkafi? Admittedlyit's not easy for me either, but that is obviously the name they havechosen for profound reasons. Perhaps this race simply isn't equippedwith the same vocal apparatus that we are? Tolerance is a preciouscommodity in this galaxy.
To reflect the internal state of the empire, each empire always has ahigh level state. This impacts a lot of things but most importantlyhow aggressively it attacks, how quickly it researches.
Empires can change states every 1000 cycles (~1.5 minutes) and do soquite randomly.
Expanding
When an empire is EXPANDING, it willobviously try to expand it's borders, by attacking other stars. Theydo some research too.
All empires start out like this, and it's usually pretty solid.
Fortifying
When an empire is FORTIFYING, it is trying tosolidify it's border and focus on internal development. They willstill defend lost stars quite fiercely, but rarely (though sometimes)conquer new stars. Research will be about twice as efficient asan EXPANDING empire, and stars will developfaster.
FORTIFYING empires tend to beatout EXPANDING empires if they are lined upagainst each other. But if they are both starting out with a lot ofroom, then obviously the expanding empire will grow much faster andprobably even out-research the fortifyer and then quickly killit. It's often an interesting fight.
Degenerating
This simply indicates that the empire has had enough for somereason. It has lost the collective will to do anything useful. Maybethey are simply lazy after dominating the galaxy for hundreds ofyears, or maybe they are busy filing paperwork in an explosivebureaucratic nightmare.
At any rate, DEGENERATING empires do notexpand or defend lost territory. They do not research, and in factthey may lose technology (maybe the priesthood decide theydon't like it). They also blow up artifacts left by ancientcivilizations (or themselves).
An empire may bounce back from this to fortify or expand, but theytypically find that the galaxy is now filled with lots of smallupstart empires that have eaten up most of their territory while theywere on vacation. Oh, and those upstarts still remember how to buildplasma guns ... Have you seen the blueprints for them lately?
Rioting
Well something is clearly going wrong now. Perhaps some scandal inthe court has outraged the plebians to rise, or maybe it was theconstruction of that gigantic lunar monument with tax payer money thattipped people over the edge.
In any case, every single star in the empire is now at grave riskof revoling to try their own hand at interstellar management. Thosestars still loyal will bravely fight to get the empire back, butunless the prince apologizes for that faux-pas in the sauna, tostabilize the regime, their outlook is grim.
ALL WILL BE ASHES
This is a rarely seen thing, but it can be quite spectacular.
For some reason, they have now decided that they have to rid thegalaxy of all life, including themselves. Maybe they got really bored,or maybe it's just a bit of the old fhtagn! kicking in.
They will launch a spectacular attack, boosted by their fanaticbeliefs, in an attempt to conquer stars. But once a star in theirempire has become developed, they blow it up ... Including of courseany stars they own when they collapse into this state of mind.
So the result is basically that they never have a core in theirempire, they simply blow everything up and control only some stars inthe front lines that they are continuously trying to expand. Thevacuum left from their scorched space policy creates a great breedingground for new empires. But of course, ifthe ALL_WILL_BE_ASHES empire finds it's wayback, it will simply get more fuel to continue on with the rampage.
This can go on for some time, like a wildfire constantly looking fornew fresh worlds to conquer and blow up. Or it can just fizzle outvery quickly, but usually it's quite fun to watch.
There is no turning back from this state.
BLOOD_PURGE
Well family is always the worst, right? Empires who enter this state have simply decided that there'll be no more awkward family dinners or drunk cousins at weddings. They all have to go.
Blood purgers will wage manic war against those who share a common ancestor with them, though be very reasonable with everyone else. They get a combat bonus, and are remarkably stable in that they simply want to end their bloodline once and for all.
Now, once they are done, and they no longer have any family around, there's not much more for them to do. Maybe they will simply Transcend to celebrate, or maybe they will turn inwards and realize that the blood of most hated enemy still lives ... Within themselves ...
Wealth in Galimulator represents the amount of resources available to empires and stars. It's important to note that it does not represent personal wealth of the citizens in the empire, they may be brutally oppressed and have no money at all, but that doesn't mean that the ruling class can't afford to build that new temple.
Wealth is represented by this icon in the game:
Where does wealth come from?
Wealth in this game is primarily created by Trade ships. Trade ships move around in the galaxy, from one interesting place to another. Every star they touch in between receives some wealth, and once they reach their end goal that star receives a lot of wealth.
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Wealth can also be created by a special artifact called Financial Center.
Traders will prefer to target these kinds of stars:
- Stars with special goods
- Stars with Artifacts
- Capitals of empires
- Developed (fortified) stars
- Wealthy stars
You also receive some wealth if your neighbour star is wealthy, and correspondingly lose some, if you neighbour is poor.
Where does wealth go?
Wealth is consumed all the time, by a rate that is proportional to how wealthy a star is. In other words, rich stars spend more money than poor stars. This means that stars need a steady income of wealth to stay wealthy. So if that artifact is destroyed, then maybe in the long run that star will lose its income.
Wealth is also lost in wars, so lots of fighting will tend to create poorer galaxies.
So Star versus Empire wealth?
Stars have an inherent wealth, which is affected by what you have read above. An empire's wealth is simply the average of the wealth of all stars in that empire.
What is it good for?
This is likely to change quite rapidly as I develop the game, but it is mostly a good thing to be wealthy. For instance, wealthy empires receive a bonus to all combats. This means that small wealthy empires have a good chance of standing up to large but poor empires.
Over time empires will try to advance in technology, at least as longas they areEXPANDINGor FORTIFYING. Every developed star in anempire can come up with a technological advance, and a nice white auraeffect and a bulletin will let you know when that happens.
The technological level of an empire has the primary effect of makingit better at fighting. A tech level gap of one is usually significantenough to determine the long term result of a war, so this is reallyimportant.
Research gets harder the higher your current tech level is, so thestep up to level 4 is actually twice as hard as the step up to 2.
Once an empire reaches level 9, it willbecome TRANSCENDING and simply leave thegalaxy to somewhere probably wonderful, never to be seen again.
Empires will build artifacts that can stick around long after theythemselves have gone, perhaps providing them that critical defensivebonus needed to fend off the attacking hordes, or maybe just a nicephoto-op. They are not loyal to their creators in any way, and ifconquered the new owners will make use of it.
Each empire can build only one artifact each, and can only do so afterhaving been around quite a while in the galaxy. There can also be atmost one artifact per star.
Artifacts can be destroyed, if the empire holding itbecomes DEGENERATING (oreven ALL_WILL_BE_ASHES). Maybe because theyjust got tired of it, or want to recycle it to build a new summerspace station for the emperor. It's a good thing though, sinceotherwise the galaxy would quickly become riddled with old junk.
Types of artifacts
There are some different types of platforms, listed below:
Weapons Platform
This gives a significant boost (equivalent to 2 tech levels) forattacks either against this star itself, or attacks from this star toan adjacent enemy star. It also triggers a fancy animation.
It may also defend from other items, such as missiles or spaceoddities ...
Wormhole Disruptor
This temporarily (on average about half the time) disrupts thewormhole connecting this star to neighbours. This means that it isprotected from attacks (though not empire-wide events), and also thatit can not launch any attacks.
It can also have the interesting side-effect of splitting up thegalaxy into different isolated parts, which can have some niceeffects.
Lunar Monument
This is just an ego-boost for the ruler of the empire, but has noin-game effect (though I have some ideas!).
Research Laboratory
This artifact makes the planet research at a massively increasedspeed.
Missile Station
This station launches devastating missiles at enemies. If themissile hits it will always destroy the target, regardless of techlevels.
Fleet Base
This station will launch small Interceptors that go after enemyspaceships in the area. The ships replenish over time if they arelost, and yeah they usually are. Life as a fighter pilot in Galimulator is not a safe career path.
Disrupt Launcher
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This station launches devastating disruptive projectiles that notonly wipe out civilization from the system, it also blocks it off fromother neighbouring stars, meaning it will not be reclaimed for awhile. Can be useful if you are being invaded ...
Space oddities are rare events that happen from time to time. They maybe strange space monsters out for a snack, or just some naturalphenomenon. They are usually bad news ...
Sometimes empires do sign peace treaties with each other. A bulletinwill let you know when this happens, and also the border connectingthe empires will become thicker and brighter.
Empires who are FORTIFYING are by far themost likely to sign peace agreements, and usually with eachother. Sometimes they will coax EXPANDINGempires into signing one with them. And perhaps once in a blue moonexpanding empires will reach some tentative and short-lived agreement,probably due to a clerical error or some misunderstanding.
All treaties can be broken, and expanding empires will to do so muchmore often than fortifying empires.
One special case here is how empires treat other empires who are farhigher up, or lower down the tech ladder. Those will generally try tobe friendly with each other, to maintain some semblance ofdignity. There may be some faux-pas though, resulting in theannihilation of some smaller, low-tech empires, but they make a besteffort to avoid it.
This game was written as a hobby project by Snoddasmannen. If you wantto reach me, try that name @gmail.com. If you want more content, thebest bet is to increase community activity, so tell your friends :)
You can support the development of this game by donating some BitCoin, I hear they are set to take over the world ;)
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